A concept-stage VR interactive film that turns viewers into active participants. Instead of passively watching, the user makes decisions inside immersive scenes, shaping branching outcomes while maintaining emotional, cinematic storytelling.
> Branching narrative framework → user choices affect story outcomes
> Presence + embodiment focus → stronger emotional engagement than flat media
> Cinematic VR pipeline → Unity Timeline/Animator sequencing + interactive moments
> Storyboards + non-linear script structure (decision-tree / multi-ending flow)
> Unity assembly plan: import assets → Timeline + Playable Director → interaction triggers
> Distribution plan: optimize builds for Meta Quest + SteamVR + festival submissions
> Production estimate: ~6–12 months (end-to-end)
> Budget estimate: £75,000 – £150,000 (production + mocap/animation + marketing)